'U+I' Patch
U and I Patch:
0.0.0.06993
The size of the touch screen pause menu UI is now a fair bit bigger, and a little better spread out
to make it easier to use
Small menu changes to the text logs
Told the spikys to always fall behind the the wall texture in Z order
Added effects to Ghost (speed scales their opacity)
Added particle effect to Ghost
Sporem size scaling now only happens under different circumstances
Different Ambience loop for each ship
Changed how the vessel launches sporem and its scaling, its relevant stat will now better reflect what it's doing
Changed the rate the system checks to see the vessels Z order and adjust it
Added sounds for startup/moving of ships
Fixed room so Discy could use it
Added effect to when Discy is at full speed
Egg has a new sound added to when it changes phases
Removed blender sound from blue collision with vessel
Improved the hypersporem2 animation/conception + sounds
Changed scoring function so it only scales with BOSS MODULES when BOSS MODE is on.
Fixed Megashots not firing when player took speed dna
Fixed D1/D3s cooldowns back to their normal ones, had left a short cd on for testing by accident
Did the same for the "Protection"
Fixed Big Purp not having collision enabled by default oof
Files
Super~Shot~EX
Can you escape the cycle of life and death in this psychedelic arcade adventure?
Status | In development |
Author | Super~Something~Games |
Genre | Action |
Tags | Altgame, Arcade, Atmospheric, Exploration, psychedelic, Retro, Sci-fi, Space, Top-Down, Touch-Friendly |
Languages | English |
More posts
- Super~Alpha~PublishedJan 14, 2023
- Ghost FixJan 06, 2023
- "Super Magical"Jan 06, 2023
- "The Devils are in the Details" Big UpdateDec 30, 2022
- PatchworkDec 30, 2022
- 'Sooo Much Butter' PatchDec 29, 2022
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